Vigilante City for 5e - Core Rules





Vigilante City for 5e - Core Rules
8.5×11” - 284 pages - Everything Players need to play Vigilante City for 5e!
From the creators of Dark Places & Demogorgons and the original SURVIVE THIS!! Vigilante City comes Vigilante City for 5e, a gritty, street-level superhero game set in the near future.
Vigilante City for 5e is our tabletop RPG love letter to the 1990s superhero cartoons: Batman: The Animated Series, X-Men, Spider-Man, and TMNT! If you want to play a supers RPG that is like watching an episode of your favorite superhero cartoons, then Vigilante City for 5e is the perfect game to have that type of experience.
Vigilante City for 5e is based on the mechanics of the world's most popular fantasy role-playing game and adapted for a modern supers setting by Vigilante City creators Josh Palmer and Eric Bloat.
Vigilante City for 5e contains rules for Humans, Mutant Animals, Borg Conversion and Power Armor, Magic, Mutant Abilities, Psionics, Speedsters and Super Soldier Drugs, Backgrounds/Origins, Weapons, Equipment, Gadgets, Vehicle Upgrades, Vehicle Combat, & so much more! It is 100% compatible with the original 5e and integrated with the 2025 5e update. Play your game your way!
Vigilante City features both Human (no powers) and MegaHuman (powers) classes!
Human: Archer, Athlete, Crime Fighter, Dark Avenger, Gadgeteer, Martial Artist, Mercenary, Protégé, and True Vigilante.
MegaHuman: Anthropomorph, Borg, Mutant, Mystic, Powered Armor, Psion, Speedster, Super Soldier.
It is important to note that Vigilante City for 5e is designed for street-level vigilantes, not paragons or cosmic-level super beings. Think Batman not Superman. Ironman not Thor. Deadpool not Green Lantern.