22492037_10214534429504668_2096780357801559064_n.jpg

Shop

All RPG orders come with both Physical and Digital versions of the Game. Please allow up to 48 hours for PDF delivery through Drivethrurpg.com

Now That You're Dead - Tabletop RPG

Now That You're Dead - Tabletop RPG

$39.00

5.5”×8.5” - Hardcover - 68 pages

In Now That You’re Dead, you play as a character in the modern world that has the ability to see and interact with the Departed - those who have passed on, usually in horrific and devastating ways. Often, those who have died by way of murder, or other nefarious ploys, find it impossible to move on to the afterlife. The dead come seeking your help because you and your friends are the only ones that see them.

Imagine a world comprised of influences that span the Odd Thomas series of books by Dean Koontz, the Cthulhu horror of H.P. Lovecraft, the chilling isolation of Stephen King’s The Shining, the suspense and loneliness of The Sixth Sense, and the investigational themes of The X-Files.

The Core Mechanic of Now That You're Dead is:

Roll 1d20 & 1d6 Simultaneously.

Add any applicable modifiers to the d20 roll for a total vs a target Difficulty Check.       If you meet or beat the target Difficulty Check you Succeed.

On the d6, ignore a roll of 2, 3, 4 or 5.
For a roll of 1, add a Hindrance.
For a roll of 6, add a Benefit.

Benefit adds an additional convenience that was not present before the attempt.

Hindrance adds an additional challenge or difficulty that was not present before the attempt.

About Now That You're Dead:

Now That You're Dead uses a simple d20 based-game system and is a complete standalone core book, requiring no other material to play.   NTYD features: 

  • Core Mechanic (see above)

  • Most rolls are d20+Mod to beat a target difficulty, where rolling higher is better.

  • Attributes:  Mental, Persona, Physical, and Power

  • Benefits and Hinderances

  • Ascending Armor Class

  • Advantage and Disadvantage

  • Hit Points, Evade, Armor, and Damage Points, and Luck Score

  • Background, Contacts, Relationships, Occupations, and Leveling Up

  • Abilities and Difficulties

  • Adversaries, Ghosts, Monsters, and Villain Generator

  • Random Tables, Example of Play, and Intro Adventure.

The game will include all the core rules needed for play, character creation, GM Advice, along with monsters, villains, equipment, random tables, table of contents, appendix, and more.  

Quantity:
Add To Cart
Overworld Omnibus for DCC RPG - Hardcover plus Digital (Copy) mockup-of-a-hard-cover-book-on-a-table-with-gadgets-3407-el1 (1).png
sale

Overworld Omnibus for DCC RPG - Hardcover plus Digital (Copy)

Sale Price:$30.00 Original Price:$59.99
Dark Places & Demogorgons for Old-School Essentials - Terror of Taylors Lake - Adventure
sale

Dark Places & Demogorgons for Old-School Essentials - Terror of Taylors Lake - Adventure

Sale Price:$5.00 Original Price:$15.00
DP&D Santa Muerte Setting Guide PDF & Print Combo $20.00 mockup-of-a-kindle-paperwhite-and-a-physical-book-cover-against-a-plain-surface-26469.png
sold out

DP&D Santa Muerte Setting Guide PDF & Print Combo $20.00

Sale Price:$10.00 Original Price:$20.00
Overworld: The Adventure Continues Tabletop Monster Manual Zine for DCC RPG Capture 8.JPG
sale

Overworld: The Adventure Continues Tabletop Monster Manual Zine for DCC RPG

Sale Price:$5.00 Original Price:$15.00
Evolved for DCC RPG - Adventure - Time Tempest
sale

Evolved for DCC RPG - Adventure - Time Tempest

Sale Price:$5.00 Original Price:$15.00